Corrupted (MotionIII)

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Corrupted and Corrupted [Hardcore] are a pair of levels made by MotionIII. Both of these levels were published on the same day, offering two difficulties for the same level. The level is a recreation of the tutorial from Just Shapes & Beats. While the first level is a true recreation of the tutorial, the second is a theoretical "hardcore" version of it.

Description
[THE OPTIMIZATION UPDATE: Now with less lag!]
Yes, I have recreated the JSAB tutorial. This is truly innovation that excites.

Layout

Much like the original, this level is divided into sections that gradually introduce new obstacles. By the end of every section, the player must make their way to the right side of the screen to avoid taking damage as the level transitions to the next section. For every transition, an array of spinning blue squares covers the screen and the player is moved back to the left side of the screen.

Start

Spiked balls fly from the right to the left, appearing to the beat. Their vertical position is determined by the pitch of the note that the ball appears on.

Checkpoint 1

Bombs fly in from the top and bottom of the right side of the screen, exploding into bullets.

Checkpoint 2

The bombs are now accompanied by vertical lasers which appear in the middle of the screen and spawn from left to right.

Checkpoint 3

There are now four lasers placed at the center of the screen which appear to the beat. A fifth laser appears in the center halfway through this section. Bombs continue to explode.

Checkpoint 4

There are now five lasers that appear regularly as well as four flashing circles placed in a square pattern at the center. The bombs continue.

Checkpoint 5

Two walls of spiked balls are now on-screen, forcing the player to dash through them to reach the right side. The bombs now appear on every other beat.

Checkpoint 6

The spiked ball walls now continuously spawn on the right and move to the left, requiring more dashing.

Checkpoint 7

The walls are now accompanied by two rows of flashing circles, one at the top of the screen and one at the bottom.

Checkpoint 8

The two rows of circles flash one last time before six big circles start to grow in from the edges of the screen. At the end of this build up, the circles pulsate and flash rapidly. There is not a transition at the end of this section.

Checkpoint 9

All of the previous obstacles return in the final section of the level. The player must survive a barrage of vertical and horizontal lasers, vertical rows of circles, bombs, and partial spike walls that roll in from the right. The level ends with one final full-length spiked wall that must be dashed through.

Description
[THE OPTIMIZATION UPDATE: Now with less lag!]
The JSAB devs never made a hardcore version of the tutorial level, so I did it myself.

Layout Changes

This section will focus on describing the changes made in the hardcore version of this level with reference to the original version. Instead of a checkpoint after every section, there is now only a checkpoint after every other section.

Start

Section 1: The spiked balls are now bigger, move faster, and appear at random vertical positions.
Section 2: The bullets from the bombs are bigger and move faster. The bombs are additionally accompanied by the spiked balls from the previous section (added in an update).[1]

Checkpoint 1

Section 3: The bullets continue to be bigger and faster. The lasers are thicker and have shorter warnings.
Section 4: Same changes as described above.

Checkpoint 2

Section 5: The four circles now emit bullets similar to the bombs, but these are smaller and slower.
Section 6: The two walls of spiked balls are thicker and feature vertical lasers on either side.

Checkpoint 3

Section 7: The spiked walls appear in pairs of two, requiring a more precise dash. They also move faster.
Section 8: In addition to the walls, the rows of circles on the top and bottom now emit bullets like the circles in Section 5.

Checkpoint 4

As the six circles grow in from the edges, an additional seventh circle grows at the center of the screen. Two sets of spinning lasers emerge from this circle which remain until the circles start to pulsate.

Checkpoint 5

The final section's barrage of all previous obstacles (bombs, lasers, circles, spiked walls) is now more difficult due to all of the aforementioned changes. The vertical rows of circles emit bullets and the partial spike walls are longer and move faster. The level ends with three full-length spike walls instead of just one.

Video

Trivia

  • On May 29, 2022, the "Optimization Update" was released for both levels with the primary goal of reducing the amount of lag.[1][2]
    • The level's colors were additionally updated, with the shade of pink being made more accurate to the original and the player's tail being changed to white.
    • For the hardcore level, a few changes were made to make the level harder.[1]

References