[THE OPTIMIZATION UPDATE: Now with less lag!]
Yes, I have recreated the JSAB tutorial. This is truly innovation that excites.
Layout
Much like the original, this level is divided into sections that gradually introduce new obstacles. By the end of every section, the player must make their way to the right side of the screen to avoid taking damage as the level transitions to the next section. For every transition, an array of spinning blue squares covers the screen and the player is moved back to the left side of the screen.
Start
Spiked balls fly from the right to the left, appearing to the beat. Their vertical position is determined by the pitch of the note that the ball appears on.
Checkpoint 1
Bombs fly in from the top and bottom of the right side of the screen, exploding into bullets.
Checkpoint 2
The bombs are now accompanied by vertical lasers which appear in the middle of the screen and spawn from left to right.
Checkpoint 3
There are now four lasers placed at the center of the screen which appear to the beat. A fifth laser appears in the center halfway through this section. Bombs continue to explode.
Checkpoint 4
There are now five lasers that appear regularly as well as four flashing circles placed in a square pattern at the center. The bombs continue.
Checkpoint 5
Two walls of spiked balls are now on-screen, forcing the player to dash through them to reach the right side. The bombs now appear on every other beat.
Checkpoint 6
The spiked ball walls now continuously spawn on the right and move to the left, requiring more dashing.
Checkpoint 7
The walls are now accompanied by two rows of flashing circles, one at the top of the screen and one at the bottom.
Checkpoint 8
The two rows of circles flash one last time before six big circles start to grow in from the edges of the screen. At the end of this build up, the circles pulsate and flash rapidly. There is not a transition at the end of this section.
Checkpoint 9
All of the previous obstacles return in the final section of the level. The player must survive a barrage of vertical and horizontal lasers, vertical rows of circles, bombs, and partial spike walls that roll in from the right. The level ends with one final full-length spiked wall that must be dashed through.