Dubwoofer Substep (Full)

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For the shorter collaboration level using the same song, see Dubwoofer Substep (ol666/Crazy Train).

Dubwoofer Substep is a collaboration level created by daneeko, ol666, Mecha, and Starrlet.

History

Dubwoofer Substep originally started as a concept level by daneeko and Starrlet. Initially, they weren't sure of what the level would be, until ol666 suggested the idea of a full version of Dubwoofer Substep, the collab level using half of the full song he and Crazy Train made. With the idea created, they asked Mecha if he would like to fill in the last slot, which he accepted.

Layout

Opening (daneeko)

The level opens with several circle pulses. Bullets will appear from the sides of the screen after a bit. Then, a bomb-like laser attack will be introduced. Beams will come down from the top of the screen, and an explosion of bullets will be released from the bottom of the screen where they hit. The section ends with a floor coming up from the bottom of the screen as the boss fight begins.

Checkpoint 1 (daneeko)

Lilacy will slam down on the floor, sending out a giant shockwave. She'll bounce to the left and then turn right, hitting a wall on the right side of the screen. After bouncing back down on the floor, she will send out several lasers while moving back to the center. She'll then bounce around a bit more, sending out even more shockwaves when hitting the ground and finishing with more lasers. Lilacy will then hit the ground, disappearing into a ball of purple. Several laser beams will appear from the left and right of the screen, with more coming from the top shortly after. Lasers from the center will go outwards, followed by Lilacy's return. Lilacy will finish off her fight with lasers and a final slam on the "floor".

Checkpoint 2 (ol666)

A large number of small circle pulses will appear on the screen, while giant bombs slam into the edges of the screen with bullet explosions. At the end of this section, one bomb appears in the center, growing horns and sprouting two arms, revealing itself to be Blaster.

Checkpoint 3 (ol666)

Blaster begins by slamming the bottom of the screen, jumping back up, and unleashing a volley of laser blasts ending with a giant laser beam sweep across the screen. He'll shoot a small bomb-like projectile to the right of the screen, which explodes into several laser beams. Blaster will sweep downwards with both laser cannons shooting beams, go back up to the top of the screen, and move offscreen to the top after sending out a shockwave. Blaster re-emerges at a huge size from the bottom of the screen, shooting a few lasers from his eyes as bullets appear from the bottom. Blaster will then grow even bigger, slamming both of his cannon hands together into the center of the screen. He'll shrink back to normal size, sweep across with a final laser, and then pull a black background across the screen to end his battle.

Checkpoint 4 (Mecha)

Blue circle pulses with pink/pale red outer rings will appear across the screen, and the pink rings will grow until they are off screen, while blue squares fall from the top of the screen to the bottom.

Checkpoint 5 (Mecha)

The section goes back to a black and white theme, with large white beams and square pulses, Before the drop, a purple robot character floats down to the centre of the screen and says the text-to-speech hook just before the checkpoint

Checkpoint 6 (Mecha)

The walls close in and Cannondrive spawns in the middle, before slamming into the right side of the screen and causing a shockwave, and then doing the same on the left side and top of the screen. Cannondrive will then spin and send lasers around the screen. Then, they will fire a large beam at a random angle three times while waves go along the top and bottom of the screen, and fire more smaller lasers from the centre. THen, Cannondrive will float off screen and lasers will fire in time with the music. Finally, Cannondrive will float up behind the player while hexagons fire lazers up and down from the sides of the play area.

Checkpoint 7 (Starrlet)

Randomly placed stars will appear around the screen in time with the drumbeat, and expand, firing the corners outwards, while small white pulses appear in time with the melody. Before the next checkpoint, two swords appear from the top of the screen and cross over in the middle.

Checkpoint 8 (Starrlet)

Chip floats down from the top of the screen and grabs the two swords, spins them round and slams them into the floor, causing lasers to fire from the ground. He spins them again, faster this time and then stabs them into the floor, spawning more lasers. He swipes his left-hand sword across the screen and then spins around with his arms outstretched. Chip will then float downwards and offscreen, while a large wheel spawns in the centre and rolls off to the right. Chip will float back down from the top and touch his swords together, spawning more lazers, while two wheels fall from the top of the screen on the right and left-hand side. He will float up to the top, reappear at the bottom and spin his swords before three more fly across the screen from the left. Chip will float up from the top and move around the screen, spinning, before returning to the centre and slamming his swords together and spawning lasers again. He will float offscreen to the top-left and three more swords will fall from the top downwards. Chip will float up again from the bottom-right, navigate his way to the middle-left and then right of the screen, jab with his swords while parrying, spin it around, float to the left of the screen, block with his swords nad then float to the middle. He will proceed to cross his sword over infront of him, and then float upwards offscreen.

Checkpoint 9

This part simply uses the attacks from the other "calm" parts of the level. It ends with the credits for the creators.

Gameplay Video

Trivia

  • Blaster makes a return from the original Dubwoofer Substep level, where he was used as the boss in ol666's part as well
  • The progress bar is shown to move around the screen and even show fear (exclaiming "oh shit!!" in ol666's part) as a reference to the original Dubwoofer Substep in which Blaster picked up and threw the progress bar as an attack.