Holy War (Enchart and Miv2nir)

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Holy War is a level created by enchart and Miv2nir. The level has a green colored theme.

Description
A new hardcore level by enchart and Miv2nir, enjoy!

Layout

Start

The bullets start to fly from the right side of the screen. Then circles with cross lasers start to appear and after that a big circle starts to fill the screen and disappears. Horizontal lasers start to appear with the triangle beams from the bottom. Then lasers replaces with the horizontal walls.

Checkpoint 1

3 vertical walls appear from the top and spawn 3 big spike balls, then it happens again from the right. Green box starts to fill the screen and zooms out of the screen.

A green circle appears and starts to shooting the lasers to rotating helpers. Bombs fly in from the left and right, explodes and throws circle bullest. Then green circle attaches to the chain and starts rotating around the center of the screen. After that it comes to the middle of the screen and disappears.

Checkpoint 2

The green boxes zooms in and starts to rotating kinetically. Lasers (that are rotating with the box) are shooting from all 4 sides of the smallest box. 4 lasers shoots and stays on the screen, then zooms out with the boxes.

Checkpoint 3

Thin lasers shoot from the top of the screen. Then 2 walls from left and right hit each other and makes shattered glass effect, thin lasers continue to shoot. Then 2 horizontal walls appear from the top right and bottom left corners of the screen and vertical thin lasers continue shooting, now with the horizontal thin lasers. A bunch of circles and bombs appears and green square starts to rotate and zooms in. Triangle beams from the middle are shooting until the square zooms out.

Checkpoint 4

Walls made of circles appear in the top and bottom, while bombs come from the left and right. The attacks here focus on lasers appearing rapidly, with lasers coming from many different sources, including the walls, circles, a square, and a pillar.

Checkpoint 5

The bombs continue as a circle appears in the middle, and sends out tons of semicircle bullets. It then switches to sending out lasers and smaller square bullets. The circle grows larger and larger until shrinking and leaving a growing ring behind.

Checkpoint 6

This part reuses attacks from the beginning of the level. It ends with walls closing in from the top and bottom.

Checkpoint 7

Triangle spotlight lasers appear from the bottom, with giant lasers slamming across from the right. Walls begin to close in from all four sides of the screen, ending with a small square arena remaining.

Checkpoint 8

Two circles appear, sending out rotating lasers and bullets. They begin to spin in place, then spin around the center of the screen. They both move to the center and then disappear.

Checkpoint 9

A giant square formation reduces the playing field size. It begins to spin, while lasers appear that spin with it. It is split in half, then into fourths.

Checkpoint 10

A smaller square appears at the center of the screen. It pulls in walls, sends out bullets, and then pulses, repeating this pattern once.

Checkpoint 11

Giant lasers slam down from the bottom, with smaller lasers appearing from the side. Some bombs appear in random positions onscreen as well. A giant circle grows and sends out tons of lasers and bullets, then turns black SMS converts the screen.

Checkpoint 12

The credits for the level along with the special thanks appear.