Right Meow (Aratonati)

From Project Arrhythmia Wiki
Jump to navigation Jump to search

Description
I just found Azazal and their songs are purr-fect for this cute pack, especially for a cat boss! Level 3/10 of the Ad-OwO-ble Pack. Any helpful feedback would be much appreciated! :D

Right Meow is a Advanced difficulty level created by Aratonati for the Ad-OwO-ble collection. It is the third level of the collection, and features Kitcat as its debut.

Layout

Opening

The level opens with a black background that changes to white in a flash. Kitcat enters from the bottom of the screen, happily being introduced with text showing its name.  Kitcat then begins attacking with bullet explosions from its body, as its hands start rotating around it. 

Checkpoint 1

As the radius of the rotation gets bigger, Kitcat starts moving horizontally across the screen while continuing to attack with bullets.  Occasionally, Kitcat attacks with a "meow" pulse attack. After returning to the center of the screen, Kitcat smashes from side to side horizontally and then pulls the left side of the screen to the middle. Repeating the slam attack, it then pulls the screen closer while rotating around. To finish the section, Kitcat smashes horizontally one last time and then smashes the ground, creating a shockwave.

Checkpoint 2

Staying on the ground, Kitcat’s head grows in size as it attacks with another meow pulse. It will then attack by moving its hands upwards repeatedly until they slam together to create a pulse in the top center of the screen, followed by appearing in the center and spinning its hands outwards. This pattern repeats for the rest of the checkpoint.

Checkpoint 3

Kitcat moves to one side of the screen, rotating its hands outwards, and then teleports back to the center and spins them outwards followed with a meow. This attack is repeated for the rest of the checkpoint, alternating between the left and right sides of the screen.

Checkpoint 4

Kitcat returns to using the same attack in the beginning of the level, spewing bullets while moving horizontally. This section repeats this attack with minimal other changes.

Checkpoint 5

The screen then zooms out revealing a hollow circle around Kitcat and the player.  Kitcat then rotates around himself, while his hands punch while rotating with it.  Then, the hands spin very fast around Kitcat.  This attack goes on for a while until a little less than halfway through the checkpoint, at which a frame is set in place again.  Kitcat then uses the same attack as the second half of the first checkpoint, spinning its arms around. 

Checkpoint 6

The level ends with Kitcat in the center of the screen, slowly rotating with its hands while beams come out of it.  At the very end, Kitcat does one last meow before disappearing from the screen.

Video

Trivia

  • The level originally only had one checkpoint in the middle of the level, instead of six checkpoints spread across it.[1]

References