Trainwreck of Electro Swing (MotionIII)

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Description
The Annual Bird Music Video contest has arrived, and The Conductor needs YOU to be a star! Hop aboard his train and help him film. What could go wrong? [Thanks Pangaea for the thumbnail!]

Trainwreck of Electro Swing is a Moderate difficulty level made by MotionIII for the 2022.2 Electro Swing Contest. The level's story is based on the Train Rush level from A Hat in Time and follows The Conductor as he films a music video for an annual contest.

Layout

Start

AND YER BETTER MAKE IT ON TIME! This train's me baby!
- The Conductor, Trainwreck of Electro Swing

The level starts by showing a zoom-out of the last car of the train. Mountains and clouds are seen passing by in the background as the camera zooms into the train car. Then, the Conductor appears on a screen and explains the situation: the train's self-destruct sequence has been activated, and the player must make it to the front of the train to deactivate it. The Conductor states that he wants to make an action-packed music video with the footage he gets and sends the player on their way.

Checkpoint 1

The first train car the player encounters features cannons firing from the top and bottom of the screen, as well as from the right side. A giant cannon shoots a giant cannonball across the room, and the cannons then switch to firing from the left side.

Checkpoint 2

The next train car is flooded with green slime that gives off a green glow from the car's floor. Two more cannons are present at the center of this room, this time changing directions as they shoot. Series of crates fall from the top of the car. One of the cannons hits an explosive crate and causes an explosion that visibly shakes the car. Afterward, vats of slime descend from the top and tip over, dumping their contents into the slime below.

Checkpoint 3

The third train car features saw attacks. Saws zoom across the top and bottom of the car, releasing square-shaped sparks that must be dodged. After a series of saws zoom across the entire screen, two saws appear on the left side and move up and down repeatedly, generating more sparks that fly to the right. More saws also roll in from the right side. At the end of this room, saws slice the train into multiple sections from the left, forcing the player to go up and out of the train.

Checkpoint 4

The player now progresses on top of the train cars with the mountains and clouds passing in the background. A flying platform is seen carrying two cannons in the background. These cannons shoot cannonballs that explode once they reach the foreground. Additionally, there are cannons on top of the train's roof that fire yellow lasers upward. At the end of this section, a hookshot point can be seen to the right and a countdown appears telling players when to dash.

Checkpoint 5

An animated player is shown attached to a chain swinging from the hookshot point. In this section, the player must time their dashes correctly as the animated nanobot jumps from hook to hook, grappling onto each hookshot point. Eventually, the animated player runs out of hookshot points to grab, causing them to be visibly surprised as they stall in the air briefly before falling offscreen.

Checkpoint 6

The player smashes into the train car below which is filled with lava. The first hazards they encounter are bombs that explode into rings of bullets, followed by fireballs that jump out of the lava and fall back in. Two pillars of lava then emerge from the right side and move towards the left. Flamethrowers slide in from the top and bottom, which stay onscreen and move from side to side along a set path. The player also encounters a fire bar that slowly spins in place.

Next, a can of coal moves across the top and bottom of the car, shooting out pieces of coal as it goes along (a reference to Train Rush by -Seanski2-). A few more bombs explode, followed by cannons shooting horizontal lasers from the left and right and a few more fireballs.

Checkpoint 7

As the player reaches the final train car, it is revealed that there are 10 seconds left until the train explodes. A countdown displays as the screen gradually scrolls faster. Gears appear from the left and force the player to keep moving right. Cannons fire from the right and saws at the top and bottom create sparks. Just as time is running out, a giant cannonball travels down the center of the car followed by two more on the top and bottom.

Luckily, the player makes it at the very last second, deactivating the self-destruct sequence. The Conductor congratulates the player on making it on time and is excited at how much footage he has to make the music video, which he's sure will win the contest. He states that he'll work on adding the music and notes that the music video contest's theme is electro swing. Lastly, he gives the player a Time Piece for their troubles.

Video

Trivia

  • The pots of slime tipping over are a reference to In the Halls of the Usurper from Just Shapes and Beats.
  • The hazards in the lava train car take inspiration from the Super Mario games, most notably including fire bars and lava bubbles.
  • This is MotionIII's second time recreating Train Rush, with the first time having been in Super Mario Maker.[1]
  • On April 2nd, 2023, the level was updated to fix a transition bug that occurred on the alpha branch of the game. The level was also lowered from Advanced to Moderate.[2]

References